On the Example of Play:

— The bomber took one Superficial Damage from Flak during Turn 4 as it made its bombing approach. Two questions:

Q1. Should the fighter intercept occur before the Flak attack since Luftwaffe fighters normally pulled back as the Flak barrage commenced?
A1: In B-26 fighters attack before flak on the bomb run, but after flak when you return. Not really sure how I can illustrate it, but think about a circle around the target, or better two circles. In the center of the inner circle is the target, and the flak zone is the inner circle. The outer circle is the fighter defense zone. Going to the target you first pass through the fighter defense, and then move into the flak zone and your bomb run. You are still within the inner circle after the bomb run and you turn your formation 180*. After flak has fired, then fighters will – or could – attack when you have moved out of the flak zone into the fighter defense zone.

Q2. Does the 1 Flak superficial damage marker remain on the board and is it added to the four Turn 6 SDs inflicted by the Second Wave Me 109G-6, or is it removed after the Flak run is completed? If it is added to the later SDs, then the Me 109G-6 should make a successive attack in Turn 6.
A2: When I read the Example of Play more correctly now, I noticed that I had missed the first superficial damage from the flak. It should remain on the board. Very sorry about that. Since there are a total of five SD counters on the B-26 now, that last 109G-6 would have came around for a successive attack. I will add Successive Attacks to the EoP. The Superficial Damage Counters stay on the board and are added together. When you have five Superficial Damage Counters on your B-26, you have Visible External Damage. These counters stay on the board like any other damage counters, but the first four can be removed after the 5th has been placed, since it is that last one which affects your mission in a negative way when it makes attacking fighters come around for successive attacks. I have had missions with only superficial damage, but I cannot recall now if fighters made successive attacks.

Q3. I’m a bit confused about the bomber’s MG ammo consumption. Does an aimed burst cost only one ammo box to be crossed off? If it is a twin turret, would it be 2 boxes? I’m sorry but I couldn’t find an answer to this in the flight Manual text, but I may have simply missed it.
A3: For twin machine guns you cross off one box only. Each gun has the listed number of ammo boxes, but since they fire in pairs, you will cross off only one box. I think I will add something about this under 7.32.0 Combat Table 4a – B-26 Gunner To Hit (CT-4a). In B-17:QOTS you have a +1 damage mod for twin guns, but in B-26 you have a column on CT-4c, Damage on Fighters for twin 50s. Added: Mark off one Ammo Box for each firing Single or Twin Mount Machine Guns on your Mission Chart.