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The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

A-26 Jammed Guns?

A-26 Posted on 2015-07-06 12:58:30

7.32.1 & 2 (Jammed Guns) If the Turret Guns Jam, you may try to unjam them, but only two attempts are possible. If they both fail the guns will remain jammed. (You may roll to unjam the guns after the attack.) If the Gun Charger is destroyed, you are not able to unjam the Turret Guns. If the Nose and Wing Guns jam, they will remain jammed for the remainder of the mission.

Upper and Lower Turret: 1: Gun Charger – Upper Turret Guns cannot be unjammed. 2-4: Power is out and turret is inoperable.

Spray Fire: 1 Box as per the Flight Manual. (This will be corrected in the A-26, it is now 3 boxes.)

A-26A Field of Fire: 12 Level A-26A: The Pilot may fire the Top Turret (if the Gunner is not SW or KIA) (A-26A – If Top Turret also fired: +1 TH; A-26A – Another +1 (damage) if Top Turret also fired.

319th Bomb Group – Invaders from Okinawa!

A-26 Posted on 2015-06-27 14:05:10

This add-on is now finished! It is available for play-testing. You may want to use the A-26 and Low-Level Missions add-ons. It is possible to fly the B-26 and the A-20 from Okinawa.

Skip Bombing, torpedoes, Japanese fighters, jets and even some that were never finished, are included.

Invaders from Okinawa!

A-26 Posted on 2015-06-22 20:39:05

I’ll fly a couple of missions to test this add-on. You’ll see late Japanese fighters, Diamond Formation and Skip Bombing.

The 319th did not encounter fighters on their missions from Okinawa, only flak. In this add-on you’ll meet fighters on some missions.

The World’s 1st A-26 Invader AAR – EVER!

A-26 Posted on 2015-04-19 10:56:57

Ok, the subject of this post sounds very impressive, but this AAR and what follows is actually not that impressive. It’s just that I finished the A-26 Add-On yesterday and this is my very first A-26 Invader Mission. I had A-26 finished many years ago, but that was based on B-17: QOTS and I never flew any mission with it. So here it is, the very first A-26: The Invader’s Wrath first mission:

September 1, 1944 (Historical Note: A-26 1st mission in the ETO: Sept. 6 to Brest)

After Action Report

A-26A Crew Chief: MSgt Joseph Lieberman (+2) (0 SP)

FOXY FOXIE (1 missions)

Pilot: 2LT Reynold York (1)
Gunner: Pfc Jason Devlin (1)

Position in Flight: Lead #6, Box 2, Lead Group
Altitude: 8000 feet
Bomb Load: 6x 500
Initial Point: 6
Fighter Cover: Close – fair (no RV, none on this mission.)
Enemy Resistance: Light
Weather Forecast: Good (to fair)
Secondary Target:
Flak: Heavy
To Target – moderate, fair
Return – moderate, fair
Formation Casulties: Low #1, Low #6, Lead #4
Bomb Run:
Box 1: Off
Box 2: Excellent (85%)
Tail Group – Box 1: Good
Tail Group – Box 2: DNB
Target Damage Assessment: Excellent

External Damage: (BIP!)
Internal Damage: Upper turret; Intercom, Nose ammo boxes
Superficial Damage: Nose, Bomb Bay.
Mechanical Failure: Main Landning Gear
Fuel Consumption (Target Zone/ Turns Flown/ Total Fuel/Used): 4/10/84/29

During my pre-mission steps, right before take-off, I remembered that I had forgotten to create a crew chief. I rolled “12” which meant an experienced crew chief with the rank of master sergeant and skill is +2. Very good! He will also give me an extra Lucky Charm when ever I recieve one from one of the Crew Chief Tables (House Rules) on a D6 roll of 1-2.

The next die roll was to see how the preparation went on my plane for the incoming mission. I rolled “2” which means that I will have to check for mechanical failures each turn on this mission. Wonderful. But, since this is a new plane and my men are not yet fully trained on this type and have little experience on it, this result was right along the story. My dice knew this of course.

We had no problems during take-off, everything went well. We reached the fighter cover RV point, but with bad weather in the area they were not to be seen. The mission commander decided to continue because no fighter opposition was expected on this mission. (I did not roll for the MC’s decision. I would have rolled for if this was not the first mission with A-26.)

Over Brest there was heavy, moderate, fair flak. The weather had changed from good to fair. Two ships in our low flight left earlier and now my #4 had to leave because of flak damage. I was also hit. The upper turret lost power and became inoperable, I lost ammo in the nose and the intercom died.

Box 1 was off target, but our bomb run was on and excellent! Box 1 in the tail group had good results, but the last box did not bomb due to clouds. The aim point was not identified.

Flak had not changed in intensity or accuracy. I was hit, but the shell went right through the bomb bay, just making a large big hole. (It was actually a BIP in the bomb bay. The tank exploded and my ship went down with the crew. Buuuuut, since this was my first A-26 mission and I did not like that BIP at all, I gave Foxy Foxie a Lucky Charm and the BIP became superficial damage.)
When Brest was behind us, I had problems with the main gear. (Mechanical Failure.) Between France and Guernsey lead was off course, but soon got us back on and took us back to Maupertus. I had to belly land. My crew chief Lieberman was not at all happy with the belly landing and became a little angry when he discovered the large hole in the bomb bay.


2LT, Reynold York

The second mission, also to Brest, ended with an emergency landing in Z4, not far from the target. #1 out and gear was down and locked creating a drag. Couldn’t restart the engine and there was no emergency landing ground in the area.

The primary target, defended area, was cloud covered. Our lead did not identify the aim point so we continued to the secondary target instead, just a few miles to the south of Brest, another defended area at Crozon. Flak hit me as we left Crozon.

Heavy guns, medium intensrity, fair accuracy. One of the bursts was near and the left wing took five hits. On the bomb run I was also hit by one burst which damaged the bomb bay with five hits. The wing hits caused my emergency landing. The gear dropped down causing a drag. Then the main tank was hit and it began to leak. Engine #1 ranaway and died, I could not restart it. (Had to stay one more turn in the current zone, 4.)

Out of formation I radioed for fighter support. Two little friends came to our aid. With one engine out and drag I could not stay in the air much longer. I had to find a field to land at within 25 miles.

I found a place to land at, but it was a rough landing. We were safe though and in friendly territory. I don’t want to set it on fire to destroy it now. I’m sure it can be fixed and I can fly back to Maupertus.

671st/416th A-26 Conversion

A-26 Posted on 2015-04-15 08:50:01

From pp. 143-150

Conversion to A-26 Seen

A few days after the advanced echelon arrived at Station A-55 a

formation of A-26s’ soared out of the blue, and by the time their wheels hit the

runway, word had spread that the 416th Bomb Group was to be trained on the

combined version of the A-20, B-25 and B-26…the A-26. This became a

known fact a short time later when a mobile A-26 training unit moved on the

field, and preparations were made for training both air and ground personnel.

Five A-26 pilots, 6 gunners and two bombardier-navigators were assigned to

the 671st Bomb Squadron, as well as five sleek Invaders.

Each Squadron took one flight off operational status and sent crews to

ground school, after which the flight was checked out on the new ship. Ground

personnel in the meantime took an overall familiarization course. It was found that under this schedule it would take too long a period to check the whole Group out. Therefore, the 670 Bomb Squadron was taken off Operations completely on the second week in October. Bad weather held their program up somewhat, but they finished on October 17th, 1944, and the next morning the 671st switched over to A-26s’ in a before dawn to after dark schedule, intended to fully train the Squadron in three or four days. At this rate the Group would be fully trained by the end of October… and the fulfillment of the aim to transfer the 416th from the outmoded A-20 Havoc to the long ranged, improved A-26 Invader, would be in sight.

Weather Curtails Missions; Squadron Completes A-26 Training
Facing almost impossible flying weather, the 416 Bomb Group failed to run a mission from October 17th , 1944 through the end of the month, and up until November 3rd when the Group was taken off operations for conversion to A-26s. Missions came in just about every day, but after everything was set up, each one would be scrubbed before the ships left the ground—and many times before briefing. On the very scarce days when the sky overhead was clear there was heavy cloud coverage in the target area. The Marauder and the other two A-20 groups were able to take off on a few occasions, but the bad weather hindered bombing results considerably.

PFF, which was used to good advantage from England, has not been developed fully on the continent. That is the reason for no Pathfinders being used by this Group during this period. The nearness’ of Allied troops to the target was taken into consideration also. P-47 Thunderbolts and P-51 Mustangs, however, were able to brave the weather, and came through with excellent air support in the battle area.

Meanwhile the 671st , taking advantage of the few passable days, completed their A-26 training on October 30th , 1944. All but the last nine crews to join the Squadron were checked out on the Invader. The pilots of this Squadron who have completed their course will train them in turn.

On November 3rd , 1944 the pilots were alerted for a ferry mission to take A-20Gs back to England and return with A-26s. The next day the formation took off, and the old reliable A-20Gs, which had served the 416th for many months, were on their way to a fate unknown. The boys were weathered in at the English field over the 4th and 5th , but returned on November 6th with the shiny A-26s which correspond to the A-20Gs. Glass nose Invaders were not available at the present time, so the Group retained it’s A-20Js and Ks to lead the flights and boxes.

Bomb Division gave the 416th a three-day stand-down after arrival of the planes in order that thorough acceptance inspections could be made. The 416th will be the first complete group to operate with A-26s, although the outfit, which is training this Group, ran a few missions from England using no more than one box.

Just one month after the 416th had run its last mission, the new A-26 Invaders zoomed into the blue on their first operational mission. It was on October 17th that the 416th Bomb Group ran its last Group of operations for a while, but poor weather curtailed flights since the first of November. Then on November 17th , 1944 Bomb Division called on the 416th to hit a stores depot at Haguenau in conjunction with a grand Allied offensive.

SUBJECT: Conversion of 416th Bombardment Group (L) From A-20 Type Aircraft to A-26 Type Aircraft.

A-26 Posted on 2015-04-14 10:11:54

TO : Commanding General, 97th Combat Bombardment Wing (L),

APO 140, U. S. Army.

1. At approximately noon, 30 September 1944, this Group was notified that it was to be converted to an A-26 Group in the near future. That evening, at approximately 1800, sixteen A-26 airplanes, plus crews, arrived at Station A-55. During the next few days five more aircraft were destined to arrive. Although the newly arrived crews were not certain of their mission or status, plans were immediately laid for rapid conversion of the Group.

2. Because the Group was to remain fully operational, it was decided to divide the training load equally among the four Squadrons. One six-crew flight from each Squadron was taken off operations, and these flights were assigned to the A-26 Training Unit for conversion. In addition to the combat crews thus assigned, one-fourth of the engineering personnel from each Squadron were assigned to the A-26’s for training. This meant the Group was to conduct a full time combat operations course while at three-fourths strength, conduct an A-20 indoctrination course for newly arrived replacement crews, and, in addition, conduct an operational training unit for rapid training of an A-26 Combat Group.

3. On 1 October 1944 a minimum standard of training was set up as follows:

a. 4 hours cockpit familiarization.

b. Complete Questionnaire.

c. 5 hours transition, including a one-hour orientation ride.

d. 5 hours of 3-plane formation.

e. 2 1/2 hours of 6-plane formation, including join-up and landing procedures.

f. 2 1/2 hours of 18-plane formation, to include evasive action, turns, and cross-overs.

Inside the A-26

A-26 Posted on 2015-04-13 21:57:55

A-26 Damage Tables

A-26 Posted on 2015-04-13 14:37:16

The A-26 Damage Tables – DONE!

DT-1, A-26A/B, Nose – DONE
DT-1, A-26C, Nose – DONE
DT-1a, A-26, Fire Extinguisher, Engine Fire & Dive – DONE
DT-1b, A-26, Wounds & Frostbite (Same as B-26, DT-7a) – DONE
DT-2, A-26, Cock-Pit – DONE
DT-2a, A-26, Pilot Wounded – DONE.
DT-3, A-26, Controls and Internal Systems – DONE
DT-4, A-20, Bomb Bay – DONE
DT-4a, A-26, Hydraulic Failure – DONE
DT-4b, A-26, Cock-Pit Electrical Failure – DONE
DT-5, A-26, Wings – DONE
DT-6, A-26, Gunner’s Compartment – DONE
DT-7, A-26, Tail – DONE

In the game the “A” will be somewhat different from the “B.” “B” and “C” are the same except for the greenhouse on the C-Model.

The B & C will have water injection which will affect fuel consumption, evasive action, low-level attacks and flak after the bomb run.

The A-26 Invder Add-On is DONE!

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