Blog Image

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

RAF Low Flying Navigation

Low-Level Missions Posted on 2015-10-18 03:08:26

Hit by Flak on Low-Level over Carpiquet.

Low-Level Missions Posted on 2015-10-09 10:48:30

We came in undetected. Flak was weak and inaccurate. The flak gunner’s missed my ship and no other B-26 was shot down. I had 10x 500lbs in two bomb bays, 8 in the main and 2 in the aft. It took a short moment before I decided to drop the two in the aft bomb bay first.

I used an Aimed Attack and hit! Good, that is a +1 mod on LLTZ-6, but flak also hit me and I took many hits! Flak intensity also increased. It was Very strong (light) and accurate now.

“2” – Hit! – 2 hits…
“2” – Hit! – 4 hits…
“9” – Hit! – Walking Hits, Fuselage…
“9” – Hit! – Superficial damage… Aft bomb bay.

The first hit killed my #1 engine, and I think the second destroyed my tail guns. As you see I also took several superficial damage hits, seven in total. My B/N was lightly wounded in the nose – why was he even there? Oh, yes, he is working on the jammed machine gun. It jammed when he fired at a fighter a few minutes before we reached the target. Two waves attacked. A Me109G-6 in the first and a FW190A-6 in the second.

A counter I may have to create is “Navigator’s Equipment.” Please let me know if you have suggestions of any other counters that must be created. I will include formation flying counters again.

My decision now is whether I should try to re-start the engine or use my Lucky Charm (which my crew chief sent with us on this mission only after the excellent preparations on Humdinger Bell-Ringer before the mission) to negate the hit which killed it? If I use it, I can attack again. If the engine re-starts I can attack again. If the engines is still out after the attempt, I must dump my bombs and break off the attack…

Low-Level Salvo Entire Bomb Load

Low-Level Missions Posted on 2015-10-06 10:41:08

Table LLTZ-4a
Delete “Four Bombs: +0”

Should read “Salvo Entire Bomb Load: If you have four or more bombs you can drop them all at once.”

Low-Level Flying!

Low-Level Missions Posted on 2015-06-22 00:55:24

Avoid flak by flying through the hangar!

Low-Level Formation Bombing too Unbalanced?

Low-Level Missions Posted on 2015-06-21 14:01:47

I have flown 7-8 low-level formation bombing missions to test the sequence, and it seems to flow well. However, it may be too unbalanced, as it may be too easy to destroy a target and you face very little opposition. (I have lost 4 or or five ships though… during these missions.)

Either I will have to increase flak, delete the +2 (1000-3500 feet) modifier or change the modifiers on LLTZ-6 for formation size. Not sure yet how to make it more balanced.


Low-Level Missions Posted on 2015-05-22 12:39:40

LLTZ-6: Roll once on LLTZ-6. Use the modifiers you find at the lower part of the table

and don’t forget to add your own result (PLAYER). Flight Size is the size of the strike force

you went out with. Only your own group is included. If you would like to add the result for

the other groups, roll once per group with no modifications, or please feel free to improvise.

Avoiding Flak…

Low-Level Missions Posted on 2015-04-30 13:49:35

Kegelman, July 4, 1942:
Gabreski too? Found once that he hugged the ground to avoid flak and his prop hit the ground, but also that his prop hit the ground while strafing.Muri, June 4, 1942:

Low-Level Missions & Fuel Consumption

Low-Level Missions Posted on 2015-04-27 10:18:01

I can really recommend that you keep an eye on your fuel gauge. I had ½ box left after landing. I now cross off boxes after I have landed, not before as I have done on many missions before.

The lower turret was installed and I had wing tanks instead of the aft bomb bay. (I have no photographic of A-26 with wing tanks during WWII.)

My station is Maupertus and the target was Metz, in Zone 7. There are several emergency airfields to land at in France where you can refuel, but don’t let that be a guarantee, because if you are off course or lost, you may not be able to reach any base at all.

I went out with one flight/6 ships. All returned. The result was 65% fair, small target, Fortifications. Flak was +3, but vs the A-26 the intensity was mostly moderate, weak or none and the accuracy fair or inaccurate.

Is the A-26 invincible? You may be shot down if you’re hit, one hit can bring you down, but is the A-26 almost invincible?

These are the modifications I used vs flak
A-26: -1 (because it is the A-26 and faster and more agile than the B-26 and A-20.)
Water Injection: -1
Evasive Action: -1

I did not use these today (Intensity):
Out of Formation: -2 (because there are many A-26 over the target and the gunners have sevral to choose from and this mod is not applied if you have 6 or fewer ships.)
A-26 Slowed: NE with Water Injection

For Accuracy:
A-26: -1 (somewhat smaller and faster)
with Water Injection: -1
Evasive Action: -1

I was not hit on this mission.

Next »